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Manual
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Iron Warriors
The Iron Warriors are a Chaos Space Marine Legion. Ten thousand years ago at the
dawn of the Imperium's history, fully half of the old Space Marine Legions
rebelled under the influence of the Chaos Gods and began the collosal civil war
known as the Horus Heresy. The Heresy nearly tore humanity apart, but the
Emperor and the Imperium barely triumphed. The remaining Chaos Space Marines
fled to the Eye of Terror where realspace and the Chaotic region of the Warp
overlap. From here the near immortal Chaos Marines have launched many invasions
of the Imperium ever since.
Battle Cry
Iron within Iron without!
Classes
WARSMITH
Iron Warriors are led by their Warsmiths, unchallenged masters of
siege warfare. These are twisted individuals whose hatred of mankind's weakness
in mind and body and their obsession in technology reflects that of the Chaos
Space Marines they lead.
Abilities
Leaders can to select a class to be awarded veteran status in the
next round using the command key (default V).
Tips
Only one member of each team can be a Leader! Leaders are very
tough and powerful warriors, but have very few (usually only one) spawn.
Warsmiths are the only Iron Warriors that have access to Servo-arms and the
deadly Bolter-Flamer combiweapons.
Wargear List
Bolter-Flamer Servo Arm Bolter Flamer Bolt Pistol and Combat Knife
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CHAOS SPACE MARINES
The Iron Warriors were once true Space Marines: Devoted the Emperor
and his Imperium of mankind. Now they are motivated by paranoia and
selfishness, trusting only their wargear. They are the most heavily armed Chaos
Space Marine legion and are siege specialists.
Abilities
As their special ability chaos marines can summon follow bots to
give them supporting fire.
Tips
Chaos Champions have access to close combat weaponry that normal
Marines cannot employ. Use it well! Warning: bikes cost a lot of points! If you
have a bike you will have fewer spawns.
Wargear List
Bolt Pistol and Chainsword [Sergeant] Bolter Flamer Bolt Pistol and
Combat Knife
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CHAOS TERMINATORS
In the same way as loyalist Chapters, the most experienced of the Iron Warriors
wear Terminator armour into battle. Their huge and powerful armoured suits
easily negate the recoil from the massive weapons they employ.
Tips
Chaos Terminators are very tough and powerful warriors, but have very few
(usually only one or two) spawns. Chaos Terminator power fists are slow but
very powerful.
Warning:
Terminator armour means that Marines wearing it cannot jump, duck, or climb, and
their movement is slowed.
Wargear List
Storm Bolter and Power Fist Reaper Autocannon and Power Fist
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RAPTORS
Raptors cults are formed from the remains of the few Space Marine squads armed
with jump packs at the time of the Horus Heresy. During the long centuries
since then, the forces of Chaos have warped their suits and now man and machine
are one hideous air-borne being.
Abilities
Raptors are equipped with jump packs. To use your jump pack to fly, press the
Special Move key [Q]
Tips
Raptors have access to close combat weapons, and are best used in close combat.
Raptors' flight ability means they are good for capturing objectives, but have
relatively few spawns.
Wargear List
Bolt Pistol and Chainsword Bolt Pistol and Combat Knife
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CHAOS DREADNOUGHTS
Chaos Space Marine Legions employ Dreadnoughts just as loyalist Chapters do.
However in Chaos Dreadnoughts it is hard to tell whether the original occupant
is still alive or not, as the machine is often merely posessed by the beserk
spirit of its former occupant or even a daemon from the Warp. Only the
leader of the driver class can use a dreadnaught
Tips
Chaos Dreadnoughts are incredibly powerful war machines, but generally will only
have one spawn. Chaos Dreadnoughts are equipped with a ranged weapon and a
close combat weapon that works in the same manner as normal classes' close
combat weapons.
Warning:
Chaos Dreadnoughts are relatively slow compared to other classes in Rival
Species, and often have limited mobility within maps.
Wargear List
Plasma Cannon and Power Hammer
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Combat Bike
In the 41st Millenium, technology is viewed with superstition and technological
development with suspicion, and therefore ancient machines such as bikes remain
in use. Space Marine bikes are large and powerful machines used in battlefields
across the Galaxy.
Tips
Bike must be driven using the directional keys. Iron Warrior bikes are armed
with twin Bolters that may be aimed up and down by the mouse.
Warning: it is very hard to fight from a bike! They are best used to strafe the
enemy, or to reach them for close combat before dismounting.
Warning: Players may only re-mount their own bike, and no one else's.
Wargear List
Twinlinked Bolters Bolter Flamer Bolt Pistol and Combat Knife
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HAVOCS
Chaos Space Marine Havoc squads can be found toting some of the most ancient and
powerful weapons from their Legion's armoury.
Abilities
Havocs may be equipped with heavy weapons. These must be deployed to be used.
Tips
Warning: When heavy weapons are deployed, Devastators' movement is slowed and
they cannot jump, duck or climb.
Warning: generally heavy weapons are incredibly inaccurate if used on the move!
Wargear List
Bolt Pistol and Combat Knife Lascannon Missile Launcher Heavy Bolter Boltgun
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Weapons
Bolter / Boltgun
The Bolter is most commonly used by Space Marines as their standard armament
since the Great Crusade. It fires an explosive tipped projectile called a bolt
and is one of the deadliest weapons in mankind's arsenal.
Secondary fire switches between Full Auto and Burst Fire modes.
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Combat Knife
The Combat Knife is the standard wargear for all Space Marines, made of Ceramics
with a monomolecular edge.
Close Combat Weapon. Usually used in combination with a pistol.
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Bolt Pistol
The Bolt Pistol is the little brother of the Bolter. It has a decreased range,
accuracy and rate of fire but the same penetration power.
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Flamer
The Flamer is a short ranged weapon which throws a stream of devastating fire at
the opponent. If the victim is hit there is a chance that it catches fire and
gets damage furthermore. Flamers are very effective at flushing out enemy
troops.
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Chain Sword
The Chainsword is the common assault weapon of the Space Marine chapters, it
looks like a sword with a chain instead of the cutting edge. The has blades
that are of a monomolecular size. These allow to cut through armour and flesh
easily.
Close Combat Weapom. Usually used in combination with a pistol.
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Servo Arm
Servo Arms are most commonly used by members of the Imperial Adeptus
Mechanicus, but also can be found in the upper echelons of the Iron Warrior
legion. They are designed for helping with in-battle vehicle repairs, but can
be used as deadly close combat weapons, smashing easily through armour and
bone.
Close Combat Weapom. Usually used in combination with a pistol.
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Deamon Sword
A Gift from the dark gods to their particularly devout and bloodthisty
followers. These blades are rare, bound within the heart of these
swords is the soul of a ravening warp deamon. With such a strong bond to
the warp this weapons shears through space and time, each strike doing a
tremendous amount of damage, it's bound deamon feasting on it's victim's
soul.
Close Combat Weapom. Usually used in combination with a pistol.
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Power Fist
The Power Fist or Power Glove is a heavy armoured gauntlet surrounded by an
energy field which disrupts the surface of solid matter, allowing the fist to
punch through solid walls and armour. It is an awesome weapon and amongst the
most potent a warrior can carry. Power fists are used in conjunction with power
armour by Chaos Space Marine officers and some close assault units. Most Chaos
Space Marine Terminator squads use power
Used in conjunction with a Storm Bolter, as the secondary fire function.
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Storm Bolter
The Storm Bolter is the last generation of the Bolter-family, it arises out of
the attempt to couple two Bolters to get a higher fire rate. It is the standard
range weapon of loyal Space Marine Terminators.
Usually used in combination with a Power Fist.
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Reaper Cannon
The Reaper Cannon is the is a twin-linked version of
the Auto Cannon which was used during the Great Crusade. It has an even
higher rate of fire but lacks something of the reliability the Auto Cannon
granted. It is slightly slower firing that it's imperial cousin the
Assault Cannon but makes of for this with it's heavier punch.
Due to it's massive bulk this weapon can only be carried by marines
equipped with Terminator armor.
Usually used in combination with a Power Fist.
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Plasma Gun
Plasma guns fire balls of superheated gas known as plasma. The explosion
of a plasma impact is one of the most potent weapons of the 40K
battlefield. Plasma weapons have a repuation for unreliablility, so only
the most experinced warriors are equipped with plasma weapons.
Due to it's rareity and requiring especialy skilled users plasma guns are
usualy only given to Terminator elites.
Usually used in combination with a Power Fist.
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Missile Launcher
The Missile Launcher fires krak-missiles that have a great range and a good
armour penetration. They can even destroy heavy armoured vehicles, and are are
used by almost every race in the universe in some form or other.
Heavy weapon, must be deployed before use.
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Heavy Bolter
The Heavy Bolter is the heavy weapon version of the bolter. It uses bigger
calibre and increased rate of fire than the normal bolter. Nothing can
withstand this weapon for long.
Heavy weapon, must be deployed before use.
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Las Cannon
The Lascannon fires a bolt of intense light that cuts even through the heaviest
armour or fortification. Mostly it is used to destroy support weapons or tanks
but it is also devastating against troopers. Unlike the Lasgun the Lascannon
takes a long time to reload.
Heavy weapon, must be deployed before use.
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