SMBX Tutorial Tuesday: Using Custom Graphics Wednesday 1/12/11
Posted by smcgamer in Archive, Post-A-Day 2011.Tags: postaday2011, smbx
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Today, I’ll show you how to use custom graphics in your SMBX levels.
A custom graphic is a GIF file replacing sprites for a block, object, or background. These objects are numbered, and the originals can be found in C:\SMBX\graphics, by deafult. Many have made their own custom graphics for use in the game, and forums user Red Yoshi has compiled 6,000 of these into a graphics pack. Here is how to insert these graphics.
- Create an empty level and save it.
- Create a folder with the name of the level, minus the “.lvl” extension.
- Place the custom graphics into this folder. Also place any custom NPC flags (stored in text files) in this folder.
- The slots in the editor should have changed. You can now use these.
Edit: I didn’t click Publish last night, though I could swear that I did… Oh, well…
how to make something like this that toad will be your enemy and he shooting fireballs at you or trowing goombas?
It’s not working… I don’t see how to use my NPCs after I placed the folders and crap…