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ctf_zinc

ctf_zinc1 ctf_zinc2

A CTF map. Not quite as brown as some CTF maps - I think my monitor's getting on a bit and doesn't display contrast like it used to, so maps that are too dark and monochrome can be tricky to see properly.

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bunnyrace_beta2

bunnyrace_beta1 bunnyrace_beta2

A slightly different concept for a map - shoot the target at the start to raise the gate, then race to the end of the course, while navigating various obstacles, and avoiding newbies trying to shoot you in the back.

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deck16

deck16_beta1 deck16_beta2

A not particularly accurate remake of Deck16 from Unreal Tournament. It's been scaled down a bit, which is better for a game that doesn't feature sniper rifles or nuclear missiles.

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dmc_factory2

dmc_factory21 dmc_factory22

A big map with no weapons or powerups. Designed for clan arena, royal rumble or excessive modes. Lots of opportunity for crazy rocket jumps. Features a couple of comfy armchairs if you fancy a break from the action.

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dmc_haunt

dmc_haunt1 dmc_haunt2

A ffa map with a few surprises. Fall in the slime and you'll end up trapped in a box. Also features some ridiculous secret passages.

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dmc_lost

dmc_lost dmc_lost

My first ever map, now updated slightly. An overload of colourful, clashing textures that guarantee headaches and nausea.

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dmc_seasick

dmc_seasick dmc_seasick

No powerups, so it's best suited for excessive mode or arena. A constantly undulating sea of platforms make a map that initially looks like it could be quite fun, but quickly becomes tedious and frustating. Also manages to confuse the hell out of bots.

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dmc_neon1

dmc_neon1 dmc_neon1

A small, oddly textured map.