I'm gonna start posting up PaP Weapons that I have tried and give some details about them.
Feel free to add to the list or give some opinions or uses for the guns. Some of the weapons you would think totally suck, but they can have a very unique use when they are PaPed.
*Basic Changes for all PaP weapons have increased DMG and Ammo
Light Machine Guns
1. HK21 - It carries the most ammo when PaP, 750 rounds.
2. RPK - It has slightly less ammo. I think only 500 when PaP.
- Both do not change much besides ammo and strength.
Sub Machine Guns
1. MP5K - Basic Changes
2. AK74U - Basic Changes and you get a Reflex Sight.
3. PM63 - You get Duals.
4. MPL - It's been awhile sense I PaPed it, but I think you get a Different Sight similar to a Red Dot Sight.
5. Spectre - Basic Changes with Reflex Sight
6. MP-40 - Same as WaW, Decent Stopping Power
Shotguns
1. Olympia - Incendiary Ammo, 1 Shot kill for a pretty long time, from what I remember into late teens maybe early 20s depending if you headshot.
2. Stakeout - Not much different. Very similar to Pump Shotgun in WaW and takes around 2 hits to kill in late rounds 20+
3. SPAS-12 - Basic Changes
4. HS10 - You get Duals
Assault Rifles
1. M16 - Grenade Launcher Attachment and it's Full Auto
2. Enfield - (Need Info)
3. M14 - Basic Changes
4. Famas - Basic Changes with Reflex Sight
5. Galil - Basic Changes with Reflex Sight
6. AUG- Shotgun Attachment
7. FN FAl - It changes to bursts instead of a single shot and you get a Reflex Sight
8. Commando - Basic Changes
9. G-11 - Full Auto with Reflex Sight
Sniper Rifles
1. Dragunov - Multi Zoom Scope with Basic Changes. Good Kill power and has 1 shot kill for a while
2. L96A1 - Multi-Zoom Scope and is still Bolt Action
Pistols
1. M1911 - Dual Pistols that shoot grenades
2. Dual CZ75 - Basic Changes
3. Python - Speed Reload of full clip instead of reloading every bullet, 12 per clip
4. CZ75 - Full Auto with 20 Per Clip, Decent Stopping Power even when it's not PaP
Launchers
1. M72 LAW - Speed Reload, Full Clip of 10. Better Accuracy and Increased Firing Rate
2. China Lake - Speed Reload, Full Clip of 5, Fires like a pump shotgun
Specials
1. Ballistic Knives - Stock: Retrievable Ammo with Good Stopping Power, PaPed: I've heard the Knives you throw will revive a target. I think you get 6 when PaP so that is 6 Revives. I'm not sure if you can still retrieve them back.
2. Crossbow - Arrows Have the same ability as Monkeys. They attract zombies and explode. I think 12 is max ammo.
3. Winter's Blast - Basic Changes, It is more of a Stun Gun. At higher rounds it is kind of useless
4. Thunder Cannon - Basic Changes
***If you have exact ammo counts post them up and I can update the list. Also if there is anything I missed let me know. I've been slowly working my way through the weapons. Any info on stopping power let me know and I'll post it up. I think that is important to know how strong the weapon is and for how long.
Opinions and suggestions are welcomed for each weapon.
Names
Pistols
M1911 = Mustang & Sally
Python = Cobra
CZ75 = Calamity
CZ75 Dual Wield = Calamity & Jane
Sub-Machine Guns
MPK5 = MP115 Kollider
AK47u = AK74fu2
PM63 = Tokyo & Rose
MPL = MPL-LF
MP40 = The Afterburner
Light Machine Guns
HK21 = H115 Oscillator
RPK = R115 Resonator
Assault Rifles
M16 = SkullCrusher
M14 = Mnesia
Famas = G16-GL35
Galil = Lemantation
AUG = AUG-50M3
Commando = Predator
FN FAL = EPC WN
G11 = G115 Generator
Shotguns
Olympia = Hades
SPAZ-12 = SPAZ-24
HS10 = Typhoid & Mary
Stakeout = Raid
Sniper Rifles
Dragunov = D115 Disassembler
L96A1 = L115 Isolator
Launchers
China Lake = China Beach
M72 LAW = M72 Anarchy
Special Weapons
Winter’s Fury = Winter’s Fury (?)
Ray Gun = Porter’s X2 Ray Gun
Thundergun = Zeus Cannon
Ballistic Knife = The Krause Refibrillator
Crossbow = Awful Lawton