quinta-feira, 7 de janeiro de 2010
MY GUILD ORG PLAN
quarta-feira, 6 de janeiro de 2010
Prowl Leaders
Sender | System |
---|---|
Subject | Mountains (-429|317) Attacked by Skire |
Received Time | 01-05 20:23 |
Attacker: MNO(-446|321) Defender: Mountains(-429|317)Attacker: Layla
Defender: Prowl Leader
Battle Details: Battle StartLayla began to chant a spell of some kind and Prowl Leader was enveloped in golden light. Prowl Leaderlack clouds transformed into countless glowing spirits which flew toward Prowl Leader.Prowl Leader took 66 points of damage. Prowl Leader's fists pummeled Layla's shoulders. Layla drew in a sharp breath at the pain.Layla took 95 points of damage. Layla suddenly threw a stone ax at Prowl Leader. Prowl Leader stumbled with the shock of the impact. Prowl Leader's head was split, and blood flowed from the wound.Prowl Leader took 71 points of damage. Rays of light shot from Prowl Leader's eyes toward Layla, flying like bolts of lightning. In a instant, Layla had fallen to the ground in a pool of blood.Layla took 95 points of damage. Layla cast a spell on Prowl Leader. Just then, red light began to shine from Prowl Leader's body.Prowl Leader took 63 points of damage. Rays of light shot from Prowl Leader's eyes toward Layla, flying like bolts of lightning. In a instant, Layla had fallen to the ground in a pool of blood.Layla took 98 points of damage. Layla was surprised, but quickly attacked Prowl Leader.Prowl Leader took 69 points of damage. Prowl Leader drew a shortsword and charged Layla. Caught unaware by the sudden attack, Layla quickly fell to the ground.Layla took 97 points of damage. Layla cast a spell on Prowl Leader. Just then, red light began to shine from Prowl Leader's body.Prowl Leader took 67 points of damage. Prowl Leader summoned a great bolt of lightning, which struck Layla on the head.Layla took 95 points of damage. Layla drew a shortsword and charged Prowl Leader. Caught unaware by the sudden attack, Prowl Leader quickly fell to the ground.Prowl Leader took 67 points of damage. Prowl Leader yelled something and came at Layla with sword swinging. Layla quickly draw an ax and blocked, but felt the shock of the other's attack.Layla took 95 points of damage. Layla poured magical power into a golden hammer. It shot out like something living and struck Prowl Leader in the chest.Prowl Leader took 67 points of damage. Prowl Leader was surprised, but quickly attacked Layla.Layla took 98 points of damage. Layla struck the ground with a mighty blow. Prowl Leader was unable to stand up against the shockwave that ensued.Prowl Leader took 69 points of damage. Prowl Leader summoned a great bolt of lightning, which struck Layla on the head.Layla took 98 points of damage. Layla threw balls of fire from within a pool of darkness. The fireballs orbited down around Prowl Leader.Prowl Leader took 68 points of damage. Prowl Leader was surprised, but quickly attacked Layla.Layla took 98 points of damage. Layla threw a large stone at Prowl Leader, but it bounced off Prowl Leader's shield. Prowl Leader was thrown backward several meters by the force of the impact.Prowl Leader took 67 points of damage. Prowl Leader began to chant a spell of some kind and Layla was enveloped in golden light. Laylalack clouds transformed into countless glowing spirits which flew toward Layla.Layla took 95 points of damage. Layla's attack struck home on the distracted Prowl Leader. The bone-rattling pain was more than Prowl Leader could bear.Prowl Leader took 67 points of damage. Prowl Leader blocked Layla's attack with a longsword in one hand before attacking with the whip in the other. Layla's helmet was knocked off by the blow and went flying.Layla took 98 points of damage. Layla threw a large stone at Prowl Leader, but it bounced off Prowl Leader's shield. Prowl Leader was thrown backward several meters by the force of the impact.Prowl Leader took 66 points of damage. Battle Finished![Layla] Life: 600 Damage: 559 [Prowl Leader] Life: 800 Damage: 807 Your hero "Layla" won. Stone Acquired: 3 Gold Acquired: 95 Search Results - You found: "Silver Treasure Box" |
segunda-feira, 4 de janeiro de 2010
Siege Battles
*Story
It is the 28th year of the Chronicle of the Seven Dragons, and Asan Continent is in turmoil from the invasion of the Devils. With daily battles against the Devils, and the widespread looting by the rebel army, the people began to lose heart. Eventually mistrust between the races reached a peak and the Devils took the chance to conquer all castles belonging to the Humans, Elves, Dwarves and Dark Elves.Those who barely managed to survive the invasion of the Devils slowly gathered under Master Magician Salem, the current incarnation of the Seventh Dragon. And, with all their strengths combined across the races in solidarity and determination they finally managed to mount a defense against the invasion of the Devils.
39 years after the invasion of the Devils groups of Heroes and Knights from each race assembled at the Heliopalace to retake their lost capital. With their valiant aim of challenging the Devils and expelling them from Asan Continent they vowed to make an alliance and campaign together.
*6 Major Castles
The 5 castles listed below and "Heliopalace" are called the "6 Major Castles."
Human: Castle of Light The Castle of Light is located in the center of the Yama Plains. Having the largest territory in all of Asan, it also served as the capital of the Human race. It is said that first time visitors to this castle are awestruck with the sheer gorgeous brilliance of the place. Surrounded by solid walls and protected by brave Knights, Bishops and Angels who manipulate powerful light magic, the Castle of Light boasted a reputation of being impregnable. It is indeed a castle that represents the prosperity that the Humans have achieved. | |
Undead: Brumous Hill Humans who studied the origins of life at the Wizardry Academy are the progenitors of the Undead race. They used numerous arts forbidden by the academy to revive the dead as well as become undead themselves. Though they were striving to create an eternal kingdom, no-one understood their ways. They abandoned their homelands and constructed their city in a hill surrounded by a deep fog and the stench of death, which later became a sanctuary for those who worship death. | |
Elf: Silver Moon Shore The Silver Moon Shore is located deep inside a forest of huge trees blessed by the earth. It is a city of the Elves that lies where the Cladine River meets the ocean. Being in a place where the fog, river, and ocean meet, it is said that this is origin of life itself. The peace-loving Elves live in harmony with nature, but have developed superb battle capabilities to protect the fortress from enemies. | |
Dark Elf: City of Darkness Dark Elves are descended from Elves but they worship the Black Dragon, known to be the incarnation of destruction, and have developed their very own culture. They can never coexist with Humans and Elves, and they have constructed an underground dwelling called the "City of Darkness," which can only be reached through complicated mazes. Unwanted visitors to this city are said to never see the light of day again. | |
Dwarf: Castle of Flames The Castle of Flames is the Dwarven city built on the summit of Mount Ahir surrounded by perennial snow. Constructed on top of lava that erupted from a crimson volcano in ancient times, this city is full of evidence of the Dwarves' high levels of stonemasonry and smithery. Also, the Castle of Flames is the gathering place of countless blacksmiths-in-training and merchants, as well as warriors who seek the powerful weapons that are made here. |
*About Siege Battles
Siege Battles will be conducted once a week in places occupied by the Demonic Army, and once every two weeks in places occupied by a Guild.
Initially, each castle is occupied by the Demonic Army.
If the Demonic Army or occupying forces are defeated, the Guild with the main forces in the victorious camp will occupy the castle.
If the Guild that is occupying the castle disbands, the castle will then be reoccupied by the Demonic Army.
*About the 4 Stages of Siege Battles
Siege Battles are divided up into 4 stages: "Siege Battle Registration," "Castle Gates Battle," "Inner Castle Battle," and "Decisive Battle."
1. | Guilds that are at Guild Level 3 (Platinum Knights) or higher can use "Main Forces Registration" while Guild Level 1 (Iron Knights) or higher can use "Support Troops Registration." Guilds who are occupying one of the 6 Major Castles do not need to register to join in Siege Battles. |
2. | Sieges begin with a "Castle Gates Battle." If any camp can destroy the Demonic Army or the occupying forces by the fifth battle, their camp will be considered the winner. If any camp cannot defeat the Demonic Army or occupying forces by the fifth battle, the Siege Battle will end with the Demonic Army or occupying forces as the winner. |
3. | If a Camp wins the "Castle Gates Battle," the "Inner Castle Battle" will begin. If the Demonic Army or occupying forces defeat all invading camps by the third battle, the Demonic Army or occupying forces will be declared the winner of the Siege Battle. If the Demonic Army or occupying forces do not defeat a camp by the third battle, that camp will be declared the winner. |
4. | If a camp wins the "Inner Castle Battle," the remaining forces will be brought out for the "Decisive Battle." The winning camp's Main Forces Guild will then occupy the castle. |
*Siege Battle Registration
To join a Siege Battle, you can either be part of the "Main Forces" or "Support Troops."
"Main Forces Registration" will begin 48 hours before the Siege Battle begins. The registration period will end 24 hours before the Siege Battle begins.
"Support Troops Registration" will begin right after the "Main Forces Registration" ends. "Support Troops Registration" will end 2 hours before the Siege Battle begins.
Guilds who are already occupying one of the 6 Major Castles do not need to register, but can join in on the defending side as the Siege Battle starts.
Main Forces
Only the Guild joined as the "Main Forces" will be able to occupy the 6 Major Castles. There is one spot for the "Main Forces" for each of the north, south, east, and west camps.
The right to join as the Main Forces in each camp will be decided through an auction. Auctions will be conducted for each camp, and the guild who posted the greatest amount of money in the allotted time will be able to purchase the right to become the "Main Forces."
The initial bid is set at 100,000 Gold.
When bidding, the amount will be subtracted from the Guild Funds. You cannot bid a higher amount than the Guild has in its funds.
Only Guild Experts or players who have the "Siege Battle Application" rights are able to bid.
When bidding, if another Guild places a higher bid, the amount that your Guild has bid will be returned to your funds.
If you want to make a higher bid, the new bid must be at least 10,000 Gold more than the current bid.
If you cancel your bid, only half of your bid will be returned to you.
* | You cannot register in a Siege Battle if your forces have already been committed as Main Forces or Support Troops in a separate Siege Battle. |
* | Tribe Guilds cannot conduct Main Forces Registration. |
Support Troops
Up to 100 Guilds are allowed to join the "Support Troops" that will assist the Main Forces.
To join as the "Support Troops," you must pay a participation fee of 50,000 Gold.
The participation fee will be subtracted from the Guild Funds.
Only Guild Experts or players who have the "Siege Battle Application" rights are able to pay the participation fee.
If you want to cancel after joining, only half of your participation fee will be returned to you.
* | You cannot register in a Siege Battle if your forces have already been committed as Main Forces or Support Troops in a separate Siege Battle. |
*Dispatch
After the Siege Battle begins, the members accepted as a camp's Main Forces or Support Troops can be dispatched from the pages at each of the 6 Major Castles.
The occupying forces can dispatch troops against each camp.
If a Hero is dispatched, the Hero will start marching towards the battlefield.
The time it will take to arrive at the battlefield will be 8 minutes, regardless of the Hero's speed or the types of soldiers that have been assigned to him.
To dispatch a Hero to a Siege Battle, you must satisfy the following conditions.
1. | The Hero level is at least 15. |
2. | The Military Formation Rate is at least 60% (Example: if the maximum value of the Military Formation is 240, you will require at least 144) |
3. | The Hero must be in a state that allows him to be dispatched (Heroes cannot be dispatched to a Siege Battle if they are either marching, receiving treatment, in training, etc.) |
Under any of the following conditions, you will be unable to dispatch.
1. | The camp you belong to has been defeated in the "Castle Gates Battle" or "Inner Castle Battle." |
2. | The forces have retreated at the "Inner Castle Battle" and did not reach the battlefield before the "Decisive Battle" has started. |
3. | The forces have retreated from the "Decisive Battle." |
* | Heroes dispatched to a Siege Battle will not be displayed in the player's castle and cannot be dispatched on the regular map or to defend your own castles. |
*Battle
Battles during Siege Battles are conducted every 15 minutes with all Heroes who have arrived at the battlefield participating.
Heroes who have not arrived at the battlefield by the time the battle has started will have to stand by until the next battle.
The battle results will be displayed by the System a few minutes after the battle starts. View results with ">>View General Battle Status."
Battle results can be viewed by all players regardless of whether they are participating in the Siege Battle.
Like the Coliseum, the individual battles of Siege Battles will be conducted with Heroes' Life points at maximum. Also, conducting battles will not lower Heroes' Life, but the soldier units will perish.
* | Since units can be dispatch as either attackers or defenders, if the "Castle Gates Battle" ends before a unit arrives at the battlefield or while it is standing by, there is a danger that it will attack its allies as the attackers' and defenders' roles are reversed. Retreat orders must be issued to prevent this. |
*Return
After a battle ends, the Hero will need 8 minutes to return.
Players can withdraw marching or standing-by Heroes that they dispatched.
Heroes in standby during battle need 8 minutes to return when withdrawn.
When withdrawing marching Heroes that you dispatched, they will need the same time as they have marched forward to return.
Using the Diamond Function "Retreat Now" will allow them to return right away.
* | Since battles are done in 15 minute intervals, you will need to use the Diamond Function "Retreat Now" if you want to do consecutive battles. |
*Castle Gates Battle
During the first "Castle Gates Battle, Guild forces of each camp will be on the attacking side. The Guild that is part of the occupying forces will be on the defensive.
"Castle Gates Battle" has up to 5 battles conducted at 15 minute intervals.
If there are no camps that completely defeated the Demonic Army or occupying forces by the fifth battle, the Demonic Army or occupying forces win and the Siege Battle will end.
If any of the north, south, east, or west camps have destroyed the Demonic Army or occupying forces by the fifth battle and won, the Siege Battle will move on to the "Inner Castle Battle."
When any of the camps of the north, south, east, or west sides go into the "Inner Castle Battle," all camps who have not won the battle will be considered to have lost and retreat.
Example: If only the east and south camps won on the third battle, only the east and south camps are allowed to go into the "Inner Castle Battle." The west and north camps will be considered to have lost.
*Inner Castle Battle
During the "Inner Castle Battle" the Guild that belongs to the occupying forces will be on the attacking side while the Guilds on the side of the camps that won during the "Castle Gates Battle" will be on the defensive.
"Inner Castle Battle" has up to 3 battles conducted at 15 minute intervals.
If the Demonic Army or occupying forces destroys all of the camps that won during the "Castle Gates Battle" by the third battle, the Demonic Army or occupying forces will be declared the winner, ending the Siege Battle.
If the Demonic Army or occupying forces cannot defeat all of the camps that won during the "Castle Gates Battle," the surviving camps will be declared the winners.
If there is only one camp that survives the "Inner Castle Battle," that camp will be declared the winner of the Siege Battle. If there are multiple surviving camps, the camps will go into the "Decisive Battle."
For the "Inner Castle Battle" only, players belonging to Guilds that did not participate in the Siege Battle can join as part of the Support Troops of the occupying forces.
To dispatch Heroes as part of the Support Troops of the occupying forces, you will need to satisfy the following conditions.
1. | Be a member of a guild |
2. | The Hero level is at least 15. |
3. | The Military Formation Rate is at least 60% (Example: if the maximum value of the Military Formation is 240, you will require at least 144) |
4. | The Hero must be in a state that allows him to be dispatched (Heroes cannot be dispatched to a Siege Battle if they are either marching, receiving treatment, in training, etc.) |
* | You cannot gain the Dragon Fame as part of the Siege Battle Participation Reward if you joined as Support Troops of the occupying forces. |
* | Heroes dispatched to a Siege Battle will not be displayed in the player's castle and cannot be dispatched on the regular map or to defend your own castles. |
*Decisive Battle
When there are other camps which won during the "Inner Castle Battle," the "Decisive Battle" will occur.
You cannot use the Dispatch feature during "Decisive Battles. You can only use the remaining forces from the "Inner Castle Battle.
If standby forces were retreated during the "Decisive Battle," you will be unable to dispatch them again.
If there is only one camp that won the "Inner Castle Battle," that camp will automatically be declared the winner.
If there are only 2 camps that won the "Inner Castle Battle," the camps will fight each other.
If there are 3 or more camps that won the "Inner Castle Battle," the camp at the East Gate will fight the camp at the West Gate while the camp at the South Gate will fight the camp at the North Gate. The winners from those two initial battles will then fight each other.
The Main Forces Guild of the camp that wins will occupy the castle.
*Reward
In Siege Battles, there are Participation Rewards and Occupation Rewards.
Participation Reward
* | Experience Points gained during the Siege Battle are tripled. |
* | Heroes who belong to a camp which wins a Castle Gates Battle will receive 50 points of Dragon Fame if the Hero has not retreated. |
* | If your camp has not been destroyed during the Inner Castle Battle and your Hero has not retreated, you will receive 100 points of Dragon Fame. |
* | If your camp wins the Decisive Battle and your Hero has not retreated, you will receive 200 points of Dragon Fame. |
* | 10% of the taxes collected once a week at the market will be given to the Guild Funds of the occupying forces as a reward. |
* | Guild members and Tribe Guild members of the occupying forces can gain Prosperity at the occupied castle corresponding with their current Prosperity increase (only once every 7 days). |
* | Guild members and Tribe Guild members of the occupying forces can use special magic spells at the "Magic House Room" of the occupied castle (Sky Fame required). |
Special Magic of the 6 Major Castles
The Guild members and Tribe Guild members of the occupying forces of one of the 6 Major Castles can spend Sky Fame to use special magic spells at the "Magic House Room" of the occupied castle.
The spells you can use are listed below.
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Siege Weapons
During Siege Warfare, the defending side of the 6 Major Castles will receive large bonuses. However, having Heroes equip siege weapons can alter those bonuses.
Siege weapons can be purchased from the Item Page of the Guild.
Siege weapons purchased will belong to the Guild.
Only Guild Experts or guild members with "Guild Skill Lab - Siege Weapon Usage" rights can allow Heroes to carry siege weapons.
Siege weapons can affect the percentages of the attack and defense of the defending side to a maximum of 100% and a minimum of 0% (the default value is 50%).
Siege weapons carried by Heroes will be completely used up during a single battle.
Siege Weapons will only take effect during the CastleSiege Battle at the 6 Major Castles. You cannot use them during regular battles.
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Recomended Sites
sexta-feira, 1 de janeiro de 2010
Items
Armor Sets
- Armor can be found while hunting in forests, hills, mountains or swamps or when attacking a Devil Castle.
- All 5 pieces of a set are needed to get the bonus.
- A link appear above the item screen after the hero is equipped with all of the five set pieces.
- After assembling, the 5 set pieces are locked and can't be moved.
- While assembled, a sixth set piece is shown. This sixth piece provides the set bonus.
- To change any of the five set pieces, they must be disassembled. (Does not destroy the items, but it removes the sixth piece)
Contents[hide] |
Level 1 Armor Sets
Level 5 Armor Sets
Level 5 Armorpieces can be found with green Names, which indicates a higher rarity(?) and a Bonus of +1 to a random Attribute.
Level 10 Armor Sets
Level 10 Armorpieces can be found with blue Names, which indicates a higher rarity(?) and a Bonus of +3 /+4 to two random Attributes. (I found the gauntlet in a silver chest)
Level 15 Armor Sets
Level 15 Armorpieces can be found with purple Names, which indicates a higher rarity(?) and a Bonus of +3 /+7 to three random Attributes.
Level 30 Armor Sets
Level 30 Armorpieces can be found with orange Names, which indicates a higher rarity(?) and a Bonus of +5 /+10 to four random Attributes.
Jewelery
Jewelery can be worn by a Hero of any level. Values listed are for intermediate rarity. For professional, multiply the value by two, and for expert multiply the value by three.
Rings
Ring of Physiblast | Physical Explosion +2 | |
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Ring of Experience | Exp. Points Acquired +1 | |
Ring of Luck | Luck +1 | |
Ring of Magiblast | Magic Explosion +2 |
Necklaces
Necklace of Celerity | March Speed +2 | |
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Necklace of Despoliation | Plunder +2 | |
Necklace of Search | Treasure Hunt +1 | |
Necklace of Leadership | Total Soldiers +3 |
Level 1 Items
Level 1 Weapons
Precursor's Wand | Magical Attack +20 | |
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Violent Axe | Attack +20 | |
Bow of Assassin | Attack +10 / Magical Attack +10 |
Level 1 Shields
Platinum Shield | Defense +10 / Magical Defense +5 | |
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Shield of Retribution | Defense +10 / Magical Defense +5 |
Level 2 Items
Level 2 Weapons
Staff of Planets | Magic Attack +15 | |
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Sword of Iron | Attack +15 / Magic Attack +7 |
Level 4 Items
Level 4 Shields
Shield of Darkness | Defense +9 / Magical Defense +18 |
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Level 5 Items
Level 5 Items can be found with green Names, which indicates a higher rarity(?) and a Bonus of +1 to one random Attribute.
Level 5 Weapons
Wand of Silence | Magic Attack +30 | |
---|---|---|
Ax of Awe | Attack +31 | |
Bow of Nihility | Attack +16 / magical Attack +15 |
Level 6 Items
Level 6 Items can be found with green Names, which indicates a higher rarity(?) and a Bonus of +1 to one random Attribute.
Level 6 Weapons
Staff of Soul | Attack +11 / Magic Attack +22 | |
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Sword of Cruelty | Attack +22 / Magic Attack +11 |
Level 9 Items
Level 9 Items can be found with blue Names, which indicates a higher rarity(?) and a Bonus of +1 /+2 to two random Attributes.
Level 9 Weapons
Wand of Surrender | Magic Attack +40 | |
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Ax of Lightning | Attack +42 | |
Bow of Heavens | Attack +21 / Magic Attack +21 |
Level 10 Items
Level 10 Items can be found with blue Names, which indicates a higher rarity(?) and a Bonus of +1 /+2 to two random Attributes.
Level 10 Weapons
Staff of Noble | Attack +15 / Magic Attack +29 | |
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Sword of Guardian | Attack +29 / Magic Attack +15 |
Level 31 Items
Level 31 Items can be found with orange Names, which indicates a higher rarity(?) and a Bonus of +5 /+10 to four random Attributes.
Level 31 Weapons
+4Staff of Philosophy | Attack +52 / Magic Attack 22 / +8 Power / +6 Stamina / +7 Spirit / +7 Charm | |
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+6 Sword of Flame | Attack +98 / Magic Attack +58 / +10 Power / +8 agility / +9 Stamina / +9 Spirit |
Consumable
Potions
Notes: Potions can be obtained while hunting, and are used to recover Life lost in combat. They can also be purchased at a shop.
Description: Click to use
Life +100
Description: Click to use
Life +500
Description: Click to use
Life +1000
Description: Click to use
Life +2000
Others
Description: Make a wish
Notes: These can be obtained while hunting, and can be used to choose a particular type of item you want.
Make you choose between Gold/Exp/Jewels or everything
Description: Click to use
One resources acquired daily +2000
Infinite Moneybag (Once per Day)
Description: Click to use
Gold Acquired Daily +500
Treasure Boxes
Treasure boxes require a key of the same colour to open. Each treasure box contains an item.
Notes: A Bronze Treasure Box can sometimes be obtained while hunting. It contains equipment of Intermediate level or higher, or jewels. A Bronze Key is required to open this treasure box. Bronze Keys can be purchased at a shop.
Notes: A Silver Treasure Box can sometimes be obtained while hunting. It contains equipment of Professional level or higher, or jewels. A Silver Key is required to open this treasure box. Silver Keys can be purchased at a shop.
Notes: A Gold Treasure Box can sometimes be obtained while hunting. It contains equipment of Expert level or higher, or jewels. A Gold Key is required to open this treasure box. Gold Keys can be purchased at a shop.