An afternoon (to create the whole scene it took 10h) I decided to create a sample project using Andrea Coppola assets and free stuff from epic store and megascan. Ambient sounds for night and day mode; AI animated animals. Loved to create day before and later night mode.
Unreal: war trench!
An afternoon (to create the whole scene it took 6h) I decided to create a sample project using free assets on a WW1 trench
Unity3D (URP): Rally track
An afternoon I decided to create a rally sample project
Unity3D (URP): Penalty kicks
An afternoon I decided to create a penalty kicks emulator, the goalkeeper estimates ball path and tries to catch in realtime.
Unity3D (URP): Space invader 3D tribute
An afternoon I decided to recreate the classic space invader, assets are voxels created reading the pixels from the original assets.
Unity3D (URP): A spaceship simulator
An afternoon I decided to recreate a space fleet animation in realtime. Assets from sketchfab optimized in Blender.
Protetto: Quando il tempo…
Unity3D (URP): Doom remake
An afternoon I decided to recreate the first map of Doom. The full project took 6 hours. 3D models (including the level which was 2d in the original version) from different websites. UI created from scratch using original game textures.
Unity3D (URP): Free fall
An afternoon I decided to create a freefall game. The full project took 4 hours. 3D models from sketchfab and other sites.
Unity3D (URP): Lost in the swamps…
An afternoon I decided to walk inside a swamp. The full project took 5 hours. 3D models from sketchfab, Megascan and some other sites; audio from PixaBay and other sites. Butterflies around..alligators…frogs…and some creatures eyes around…
Unity3D (URP): Lunar lander remake
An afternoon I decided to recreate the classical 1979 Atari game with a 3D version. The game let you land on the moon surface. The full project took 4 hours. The land module is from sketch fab.
Unity3D (URP): The train
An afternoon I decided to create an fps inside a train. The full project took 6 hours. 3D models from Andrea Coppola.
Unity3D (URP): Nuclear meltdown
An afternoon I decided to create an fps escape room nuclear themed. The full project took 6 hours. 3D assets from Andrea Coppola. I decided later to add an helmet (which i modified) to create a light diegetic interface.
GHD 2023
iOS senior developer for: FitPrime
From the last year I’m in charge of developing the iOS version of FitPrime wellness app as senior iOS developer.